Happy Anniversary, Guild Wars!

Today, April 28th, marks the anniversary of Guild Wars, the original game in the series. It is hard to believe that this is the 12th anniversary. Happy Birthday Guild Wars!

The game has lost none of the charm for me, though, in all my years of playing. When I venture out, especially to take pictures, I find myself getting caught up in the world. Sometimes it's collecting trophy items in pre-searing and other times it's just finding a beautiful spot in the snow of the Shiverpeaks or admiring the shadows made from the leaves on autumn trees in the Northlands.

As a sort of birthday gift, I decided to go around and put together a number of comparisons between Guild Wars and Guild Wars 2, like I always do. This time, though, I wanted to point out some of the outposts and key locations that made an impression on me when I went through the first game originally. These locations are relatively easy to find and easy to recognize; I hope they bring back some memories for all of you Guild Wars players out there as well.

At the end of this post, I've included a picture of my character. I decided to keep the name of my main from the first game (like so many others did), so this is a sort of before and after of my character between games.

Thank you for so many good memories, Guild Wars! I hope to continue making many more! Happy Birthday from Project Tyria!

Ashford Abbey

Piken Square

The Northlands

Win some free loot from Project Tyria.

Hello everyone!

Want a chance to win some real life Guild wars 2 loot?
Today is the day I finally let spill the details of our contest. As you can see, Project Tyria is based on taking screenshots in game so, naturally, this will be a screenshot contest! However, that's not all. In celebration of the recently announced "Flashpoint" episode, I also want to hear about the places from the original Guild Wars game that you'd like to see appear in future Guild Wars 2 content. This contest will run from April 25th until May 8th, 11:59pm EDT.
We will choose three winners in the week after the contest has ended.
The Twitter and Facebook winners will be chosen at random from their respective platform.
The "Best Screenshot" winner will be chosen from a pool of  both the Facebook and Twitter participants. We'll judge the picture based on the quality and creativity of the image.


  • Reply to our Facebook post and/or our Twitter post (the two linked here in this rule are the only ones that count)
  • In your post, include your own screenshot with your character in a location in Guild Wars 2 that appears in Guild Wars 1.  (For example: Ascalon Academy)
  • Also, in your post, include a location from the original Guild Wars that you would like to see in future Guild Wars 2 updates. (For example: Longeye's Ledge)


Twitter Winner:
Guild Wars 2: Heart of Thorns T-shirt (XL) and a Heart of Thorns pin from PAX South.

Facebook Winner:  
Guild Wars 2: Heart of Thorns T-shirt (XL) and a Heart of Thorns lanyard

Best Screenshot:  
Guild Wars 2: Heart of Thorns T-shirt (XL)

If you aren't sure what places in Guild Wars 2 appear in Guild Wars, you can always look at the rest of the blog for ideas.
If you haven't played the original Guild Wars, the Guild Wars Wiki has valuable information that you can put to use in this contest.
If you do not understand the rules or need help finding a location for this contest, feel free to comment on this post and I'll do my best to help you.


  • If you do not follow all three rules, you will be disqualified. If I suspect that someone has made multiple accounts to get an edge in the contest, I will disqualify them as well. I will not make it publicly known who I've disqualified and who I haven't.
  • You may enter both the Twitter and Facebook versions of the contest but you cannot win more than one prize. If your name is drawn for both, I will email you and ask for your choice in prizes before drawing another name for the leftover prize.
  • I also live in a home with cats. Though the shirts and pin are sealed in plastic, I cannot guarantee that they will be fur free when they arrive. Exercise extreme caution if you are allergic and decide to enter this contest and by entering you assume responsibility.
  • The winners for the contest will be chosen randomly through a random generator except for the "Best Screenshot" category. Best Screenshot will be chosen by those who run Project Tyria based on quality and creativity.
  • Because of Shipping costs, this is for US and Canada residents only!

Also, a big thank you to Arenanet for making this possible!


Upcoming Contest

Hello Tyrians!

I wanted to inform everyone who reads this blog that Project Tyria will be hosting a contest soon. More details will be revealed soon but I can tell you all that there will be official physical Guild Wars 2 goodies to be won!
Please wait warmly and continue checking back in during the next week or so for more information.


Serenity Temple

"Welcome to Serenity Temple. May the Goddess Mother Dwayna watch over your steps and carry you through the darkness. " - Priestess Rashenna

I remember when I was playing through Guild Wars and I came across an outpost in a place I wasn't really expecting one. It was actually kind of a relief because I have a habit of hoarding items to sell and feel really bad about leaving things behind and Pockmark Flats actually has a good amount of enemies with a few quests active.

Serenity Temple seems like maybe it was once really grand, like those ruined buildings you see in The Northlands before The Searing. You can see the walls that stood around it at one time and really tall pillars that probably once supported a grander building. We only get to see it in Guild Wars post Searing, though, so in the end it's just a lot of rubble that blends into the environment without closer study.

In Guild Wars 2, however, Serenity Temple has been very clearly marked by the Brand and has sunken into the land. The statues, pillars, and stones are now twisted with Kralkatorrik's bizarre energy. The dirt itself even glows with a radiant purple. One of the more important things to notice, however, is that the Brand has powered up the Dwayna statue. For those of you who may need a refresher, the statue of Dwayna only stands in the original Guild Wars if the Gods favor the world. This isn't the first instance of a Dwayna statue standing in a world that the Gods have disappeared from;  The Temple of Ages also has one but the swamp is also seeing obvious energies from the underworld. It's a lot to think about, but it might just be a case of the statues needing any strong energy to active them rather than just that of the Gods.

I think it's also worth noting that Priestess Rashenna now has a grave in the temple area. She was one of the NPCs in the temple in the first game.

Serenity Temple is easy to explore between both games if you want to compare them. While I plotted things meticulously on the map, the statue of Melandru is actually what I used to center myself. It would be easy, then, to just stand by the statue of Melandru and pivot in both games to see the differences and similarities.

Mistlock Observatory

"Re-live the greatest and most exciting moments from Tyria's past as you test your strength, speed, and skill against some of the most formidable opponents from the annals of history."  -The Consortium PR and Legal Defense Team

In the same patch that Rising Flames was released, the Guild Wars 2 team also implemented changes to the Mistlock Observatory map. Many more islands have appeared around Dessa's main island while others have shifted around.  Not only were there numerous visual changes (like trees and grass sprouting from the rocks where there were previously none), but you can now play through a beautiful jumping puzzle while waiting for your party to get ready for their next fractal run. Or alone- if parties and fractals aren't really your thing.

As of this patch, Mistlock observatory no longer suffers from a flat 'creamsicle' sky and a lot of things have moved around, notably a small island with a bit of ruin left on it. Fast growing trees and shifting islands are probably due to the nature of the mists that they exist in; perhaps we'll see more visual updates to the fractals and observatory in the future.

Bloodstone Fen

"Go on if you want. But you should know, the stone disrupts divine energy. Those killed on top of it take much longer to resurrect." -Blade Scout Ryder

Bloodstone Fen was an important turning point in Guild Wars as it was the mission that our characters saw the true nature of the White Mantle. With the return of Living Story/World Season 3, we also found the return of the Bloodstone Fen map, but with a lot of changes. Namely the fact that it was the epicenter of a strange explosion.

Because of this explosion, the map doesn't look very familiar, especially around the area that the Bloodstone used to rest. That's why I have to tell you that the few pictures that I got are mostly an approximation  of where I think that things might have been based on major and minor features in the land.

The last picture in this post is only a part of the bloodstone that has apparently broken into several pieces.  It shows what I presume to be the writing we see on it in the first game, though it looks very different and larger. The fact that it's been lit up means the bloodstone was charged recently and we can see the effects of it in the second game.

Of course, we also get more than just locational references with the new map. At a seemingly new colosseum the players get to fight Justicar Hablion, who was the final boss of the Bloodstone Fen mission in the original Guild Wars. There's more than that but there's a risk of spoiling the mission for those who haven't played it yet.

Droknar's Forge

"Named for one of its most beloved kings, the Forge has never once been taken by an enemy nation." -In Game Description

There was a previous post about Droknar's Forge. Some of Project Tyria's readers may remember it, but there were only a few pictures and nothing really said about it since it was bundled with the rest of Mount Maelstrom's locations.

After a better look at it, Sunken Droknah is closer in appearance to the original Droknar's forge than I previously thought. Because of the movement restrictions in Guild Wars compared to Guild Wars 2, I've begun taking pictures in the first game before moving over to the second game for the matching pictures, instead of the other way around. I highly suggest doing the same if you're interested in seeing the similarities between most places, but especially for Droknar's.

A lot of the arches still stand, but I noticed that a new one has appeared next to the previously covered market space since Guild Wars. Most of the buildings were kept in their original locations and some new ones have appeared. In Guild Wars 2, the central hub of Droknar's seems to have collapsed inwards and is now part of a quaggan village.

If you're looking to explore the two areas yourself, I suggest starting with the northern gate since it's a good starting point to get your bearings. The geography is pretty close to the Guild Wars version up until you get to the quaggan village. The map, however, may not help so much since the Guild Wars 2 version is pretty focused on the water rather than the features underneath.